2018: the year in review

We’ll just pretend that in the featured image, Steven and friends are getting ready for the new year, haha.

It’s December!  (Well, it has been for two weeks now, actually.) And with the end of the year nearly here, I figured there’s no better time to look back at some of the more exciting things that happened here in Crafty Nerd land, and look forward to next year and where I’m hoping to go with the blog!  So, without further ado, here’s a look back at 2018!

  • In January of this year, I took part in my first ever crochet-a-long!  It was an interesting experience, especially trying to focus on one specific project for roughly two months. Eventually, I got distracted by other projects (as is often the case with me and crafting), and finally finished the darn blanket in June.  Given my propensity to lose focus on a project and switch it out for something else for a little bit, I’m not sure if crochet/knit-a-longs are for me, but I did have fun making the Woodland Blanket!
  • Back in May, I started learning how to play Magic: The Gathering!  FINALLY.  It’s something I tried to pick up back in college, way back in the day, but the guys from the Gaming Club who were going to teach me Magic got distracted by another game and I never actually learned to play — until this year, when J started teaching me the game.  I recently picked up my first deck, and did some customizing to it (with J’s assistance, as he’s been playing for many, many years), and won the first game I played with it!  I’d been meaning to post about how I started learning how to play, but I only got so far as a half-written draft of a post.  Ah well — I’ll likely do a post soon that goes into a little more depth on my start into the crazy world of Magic: The Gathering.
  • I read a fair amount of books this year, too.  I beat my Goodreads Reading Challenge goal of 25 books, and I’m on my way to having read 29 books this year (I’m almost done with Sailing to Sarantium by Guy Gavriel Kay).  I really should talk more about books here on the blog, given how much I love reading and how much I tend to read in a year. (If anyone’s interested in keeping up with what I’m reading, you can find me on Goodreads here.)
  • One of the biggest things I focused on this year was putting together my Sailor Moon costume for Gen Con. This is a cosplay I’d been dreaming about doing properly for, what, half my life now?  And I was finally in a position to actually get all the pieces I needed and put together a costume I’d only dreamed about up to this point.  Heck, my Sailor Moon cosplay even won a Hall Costume Contest award at Gen Con, which made wearing those terribly uncomfortable boots so worth it.  (Next year, I’m investing in a good pair of gel inserts for those boots.)
  • I started collecting fountain pens, which has been a fun hobby to get into.  Granted, I’m not planning on buying incredibly expensive pens or anything, but I’ve got a couple nice ones, and I do love that I can keep using a favorite pen while putting new ink into it to keep things interesting. My 9th pen is due in the mail any day now, and I’m excited to fill it up and add it to the collection!
  • I started 16 different yarn craft projects this year, and managed to finish 10 of them — which, for me, is actually pretty impressive. I made a lot of shawls, a couple of blankets, and worked on a couple of sock projects I started last year (and still haven’t finished).  I still need to block some of those shawls I made, and I really need to give my neighbor the mitts I made for her, but overall, I’ve made some pretty darn good progress in my yarn crafts this year.

As always, I have a lot of ideas of where I could improve and what I want to do in the future.  Granted, I may not actually end up following up on everything (my eternally distracted brain will probably throw me off track a few times), but for next year, I’m going to try to…

  • Post more reviews: I read a lot, play a fair number of different types of games, and watch a heck of a lot of TV — which has largely been an untapped resource for interesting blog posts.  However, I’ve got that reviews category here on the blog, and I should fill it up with posts on things I’ve discovered that I want to share with everyone.  I’m going to try to do one review post a month next year, in hopes that’ll give me something to write about when I can’t really think of much to share on the blog.
  • Finish more craft projects: While I managed to finish ten of the projects I started this year, there’s still a whole bunch of unfinished projects lurking around my craft room, waiting to be completed.  I want to make a list of all those projects, and try and get them all crossed off if I can.  (It might be a good use for that craft project database I’ve been working on over on Dreaming Pixels, my personal website.)
  • Maybe start a Crafty Nerd podcast: I’ve been wanting to do a podcast of some sort for The Crafty Nerd for ages.  I do a lot of video and audio editing at work, and I really love it — and I’d love to incorporate it into what I do here at The Crafty Nerd.  I’ve been learning how to work with Adobe Character Animator, and I’d really love to use that for a video podcast of sorts here on the blog.  We’ll see what next year brings!

So, that’s what happened this year and a little of what I’m hoping for next year!  I hope everyone reading this has a happy holiday season and a fantastic new year, and as always, thanks for reading The Crafty Nerd. Here’s to making next year awesome!

Game review: Patchwork

Yes, there is a board game that’s essentially about making a patchwork quilt. My friends J and Kasi bought this game recently, and when J pointed out that they had a game about making quilts, I had to play it.

The box for the board game Patchwork, with game pieces surrounding the box.

In Patchwork, two players compete to make the most complete (and highest-scoring) quilt they can on a 9×9 game board. Gameplay is pretty simple — players move tokens along a board (called the “time track”) to determine whose turn it is, and as players move along the board they can collect extra buttons or small patches to help fill in empty spots on their board. Each space on the board represents a unit of time, and each of the patches has a time listed on them, indicating how many spaces you’ll be moving along the board.  (After all, quilting does take time!)

Around the time track is the collection of quilt patches you can choose from. During each turn, players have the option to purchase a quilt patch or earn extra buttons by moving to one spot ahead of your opponent.  You’re limited in which quilt patches you can buy, however: a marker works its way clockwise around the circle of patches, and you can only choose from the three patches in front of the marker. This is where sometimes moving ahead of your opponent can come in handy, if there aren’t any patches you can afford or any patches that fit on your board — you can simply choose to earn extra buttons, one per spot you end up moving along the board.

The game Patchwork set up and ready for play, with a square board that keeps track of player turns and differently shaped pieces of various colors representing quilt patches surrounding the board.

The game, set up and ready to play!

The buttons that players collect are really important.  Not only are they the game’s currency, but they also help determine who wins at the end of the game: whoever has the most buttons at the end of the game wins.

Game pieces from Patchwork, each displaying a button cost and a "time" cost. One patch has three buttons on it.

The patches that have buttons on them really help you out in this game.

As you can see, some patches have buttons on them – and those help you out as you move around the time track.  If you move past a button on the time track, you earn a button for every button that’s on your quilt.  The bigger your quilt gets, the more buttons you can earn at a time. (At one point, I think I was earning 15 buttons every time I hopped over a button on the time track — my quilt was very decorated!)

Patchwork game board with a couple of pieces on it, arranged to make a small, irregularly-shaped quilt.

My patchwork quilt, early on in the game. I didn’t end up winning – I had too many blank spaces at the end, boo.

When both players get to the end of the time track, that’s when you figure out who the winner is.  First, you count up how many buttons you’ve earned, and then subtract the amount of blank spaces on the board from the amount of buttons you’ve earned.  Whoever has the highest point count after that is the winner!  I didn’t win yesterday’s game, but I certainly had fun playing and will definitely be picking this game up for my collection.

Patchwork on Amazon

Gen Con 2018 Report: the LARPs

This post is part of my Gen Con 2018 Report series – you can find the whole collection here!

As I mentioned briefly in some of my daily Gen Con posts, I took part in two different LARPs this year at Gen Con, in very different roles.  I’ve never actually LARPed at Gen Con before, so being involved in two different games might have been a little ambitious, but in retrospect, I had a heck of a lot of fun.  Both games I was involved in were put on by Phoenix Fire LARP, a group that my dear friends J and Kasi run with some of their friends. Since convention halls don’t really lend themselves well to boffer LARPs (or, LARPs that make use of foam weapons for attacking others), J developed the FIRE System, which uses a deck of playing cards to determine damage dealt to characters, help add an element of chance to certain actions, and to help with determining initiative for the players.  It’s a really neat system that’s pretty quick to learn.

While both games made use of the FIRE System, they were about as different as things can get – and I had completely different experiences in both games, what with running one and participating in another.  Read on to learn more about Return to Paragon City and Showdown in Sacramento!

Return to Paragon City

The three main storytellers from Return to Paragon City – Daniel, Kasi, and myself.

Return to Paragon City was the game I helped run – it’s based on the beloved MMO City of Heroes, which I didn’t get to play for long before they shut the game down back in 2012.  The game was run as a hybrid tabletop/live action game, and it turned out to be a lot of fun. However, to be honest, when I first volunteered to help run Paragon City, I wasn’t sure what to expect. I didn’t expect I’d be running part of the game by myself, but that’s what ended up happening. And given that it was my first experience running any sort of game, I was anxious as heck about it. I’ve played in tabletop games for years, and I’ve got a year and a half of LARPing experience under my belt, but running a game?  Telling a story and keeping track of where everyone is in location to the bad guys and keeping track of the bad guys’ health ended up being a really overwhelming prospect for me.  I was so worried I’d mess something up, and then freak out about messing things up, and it’d all spiral out of control.  Each playtest we did helped me feel a little better about things, but not much.  I ended up showing up to the game in the middle of a massive anxiety attack. Oh, brain.  Why do you do this to me?

Some of the fine superheroes from my table at Return to Paragon City.

Anyhow, I told J that my brain was conspiring against me and that I had no idea how I’d be able to run my section of game, so we tag-teamed my section of the event – I’d do the storytelling, while J handled the combat parts.  That combination worked out well – during combat I focused on keeping track of where people were on the map and how many hit points the bad guys had, while J handled the actual logistics.  And our group had loads of fun!  We had some great superheroes in our group, including Professor Photon, Cameraman (who had a camera prop and involved it in all of his attacks), and The Spicy Taco (whose attacks were, of course, taco-themed).

All in all, I learned a lot – and learned that maybe I need training wheels, so to speak, for a little bit longer when it comes to running a LARP.

Showdown in Sacramento

Showdown in Sacramento was an entirely different experience.  In fact, the only thing Showdown and Paragon City had in common was the FIRE System – everything else was incredibly different.  Instead of being set in a fictitious city full of superheroes, Showdown is set in Sacramento during the gold rush era, and is full of supernatural beings- mages, werewolves, vampires, and fey (in addition to regular plain old humans).  In last year’s game, an event happened that caused all the supernatural beings to glow with a specific colored aura around them, based on the type of supernatural being they were.  This made things a little… interesting for this year’s game, especially when it came to the political elements.

I like how J and Kasi handled character creation, although I know it resulted in an immense amount of work on their end.  Instead of creating our own characters, we were each assigned a character and given a fair bit of backstory for them as a starting point for this year’s game.  I ended up playing Lucina Finch, a relative newcomer to Sacramento who’d recently purchased a mine and was planning on using her abilities as a mage to construct machines that would work in the mines, to lessen the potential harm to humans.  Having the character information to start from made things much easier for me, especially since I was new to the game – once I got into character and started interacting with others, I had a great time.

Lucina Finch with J (who played many roles during the game, haha).  And yes, that’s the mole from my Marco costume earlier in the day – I’ll have to remember to add that for next year’s costume, haha.

Lucina partnered up with two other mages (Isadora and Adelia) to work on making more machines to work in the mines, which was one of Lucina’s main goals for the game.  There was also a lot of mining (Lucina had to pay Adelia for the rights to her gold-detecting machine somehow!), a marriage market where Lucina got matched up with a friendly werewolf named Thomas, a number of fights with thugs attempting to raid the mines (Thomas protected Lucina from one such attack by transforming into a werewolf, which Lucina thought was pretty awesome), and even voting on political issues that would affect the supernaturals living in Sacramento both immediately and in the years to come.  And with the help of a couple of others, the lady mages found out the source of the auras that were affecting the supernatural folk of Sacramento!

 

The cast of Showdown in Sacramento!

I had a heck of a lot of fun in Showdown, and I’m really glad I decided to jump in and play this year.  Granted, doing two 6-hour LARPs over the course of two days was exhausting, but I really enjoyed it.

 

Gen Con 2018: Day 2

Today was full of cosplay, LARPing, and suppressing fangirl flailing.

First off, Ross and I dressed as Star and Marco today! I look exhausted. XD

We had lots of fun, and it was a good test run for getting Ross into his Star cosplay for tomorrow. Plus, there was a fair amount of people who recognized us (and gave Ross some strange looks when they realized he wasn’t a girl), which made me happy.

I also got to play in my first LARP at Gen Con! Showdown in Sacramento was today, and I had an amazing time. J and Kasi sure know how to tell a good story. I’ll have pictures from the game soon – likely in time for my post-con write-up.

The best part of today, though, was getting to meet Echo Chernik (note: there is some NSFW artwork on her site), the artist for the Name of the Wind Art Deck playing card Kickstarter I backed last year. I really enjoy her artwork, and we talked about the Kickstarter a bit – and then she pulled out her sketchbook and let me look through some of the sketches she did for the Kickstarter.

And yes, I asked if I could take a picture of this page, and she said yes. I am so ridiculously happy that I got to meet her. She even signed a card with artwork for me (she’s doing that for all the Kickstarter backers who haven’t gotten their rewards yet!) – I’m going to have to find a tiny little frame for it.

So, that was my day two! Tomorrow is going to be crazy and awesome – I’m dressing up as Sailor Moon, finally! 😀

Gen Con 2018: day one

I survived day one of Gen Con! And I’ve had lots of fun (and spent lots of money, haha), and am so exhausted. I wanted to ramble a little bit about today, but expect better and less rambly posts after Gen Con is done. 🙂

The two highlights of today were pretty big things for me – first off, I got to wear my Sailor Moon wig today.

Isn’t it beautiful? Oriana did an amazing job with it, especially in such a short time. It’s heavy as heck, with all the hair in the pigtails, but it’s freaking amazing and I love it.

The second big thing: I helped run my first role playing game. Ever. Like, I wrote plot and did storytelling and panicked about how to handle doing all the things at once. But I did it (with some help from J), and people really enjoyed it.

The epic group of heroes from Return to Paragon City.

It was great to run a game based on a game that so many people enjoyed and miss. And I’m really glad I didn’t mess anything up – I’ve been anxious about this game for weeks. But hey, I did it (with the equivalent of training wheels, heh), and everyone had fun.

Daniel, Kasi, and I – the gamemasters for Return to Paragon City.

Now, it’s time to rest up, since I’ve got another big game tomorrow and a fun bit of cosplaying that I’ve been looking forward to for a while. 🙂

LARP costuming: a different type of cosplay

You might have noticed from my post in March that I started LARPing recently, and oh how fun it is – it’s like Gen Con meets summer camp! It really is.  There were two big things that were a little intimidating to me as I got started, though: costuming and fighting.

Fighting is something I can probably get better at with practice, but costuming?  Most of the costumes I have in my closet are either My Little Pony, steampunk, or renaissance faire appropriate – and Kishar has an Asian/Arabian Nights mix of costuming and setting  – how do I get myself costumed for this?  And how do I get myself costumed in a way that everyone’s not going to look at me with pity because I’m a newbie who has no idea what she’s doing?  I’m so used to just regular cosplay – I’ve got a character that I can then make a costume for, whether it’s an existing outfit that a character’s established as something they wear, or something inspired by a character (like Pinkie Pie – she doesn’t often wear clothes, heh.)  Starting from scratch was intimidating as all heck.

I ended up tackling this in a couple of steps, once I got over being so overwhelmed by the daunting prospect of not only creating a character, but costuming one too.

The first thing I did: asked for help.  Lots of it.  J and Kasi were extremely helpful in determining what would make good costume pieces, but then again, since they run the game, they know what’s good for costuming!

Next: I cruised Amazon, Etsy, and other places to find things that I might not be able to make on my own, like elf ears.  There’s a lot of places out there where you can buy LARP gear – and again, I asked J and Kasi for suggestions on where to shop, so I made sure I was getting quality stuff.

After that: I dug through my existing costuming to see what would work.  The results: a fair bit of my costuming was easily repurposable for my character’s costume.  Even stuff I didn’t initially think would be good, like some of my steampunk stuff (the little bag I showed off in this post about my steampunk gear works crazily well!) and a lovely bag my mom-in-law bought me for my birthday, ended up being pulled in as costuming bits.

Lastly: I made some stuff. (I mean, come on, I’m The Crafty Nerd, after all!) like my spell packet bag (which is ugly but functional) and my overdress bits (unsure what to call them, but we’ll stick with overdress).  And as I went through all that, I started to come up with a fair idea of what I wanted to wear.

When figuring out my costume, I had a couple of criteria for what I’d be wearing:

  • one: it had to look good.  I didn’t want to be the one awkwardly dressed noob at my first game.
  • two: it had to be somewhat comfortable. I’d be wearing this for hours, likely, while walking through the forest.
  • three: I had to be able to run in it.  No ifs, ands or buts. I knew I was gonna have to run from monsters at some point

With those three things in mind, and a giant list of ideas added to my Amazon Wishlist, I ended up emerging with two costumes – one of which I wore to my first game!

I’m the one with the SUPER OBVIOUS elf ears, borrowed for the game. I now have a pair of more subtle ones, aheheh.

I ended up deciding on two main costume styles: one with a dress, one with pants.

  • The dress outfit:
    • The dress, obviously: I chose this because it was light, flowy, and would probably make it so I don’t overheat while playing outdoors.  Plus, it was easy to alter to make it shorter, so I wasn’t tripping over it – I ended up taking off the bottom tier of the dress, because I’m short.
    • Corset vest: wanted some sort of corset, but wasn’t sure I’d want one that was super-sturdily boned – turns out this one is a little long for me, but I was able to get some corsets from Kasi that work that I can also wear with this dress!
    • Overdress bits: I made these myself, they’re the black pieces in the photo above that look like they’re extending from the corset.  I thought it’d make a nice touch to a fantasy costume – and it’s a work in progress, as I might add some embellishments to it such as embroidery.
    • Leggings under the dress: gotta keep my legs covered, because poison ivy/ticks/brambles are no fun.  These were a pair I’ve had hanging around for years.
    • Boots: My good ol’ scooter boots.  They handle tromping around in the forest pretty well.
  • The pants outfit:
    • Harem pants: oh lord these are comfy.  They haven’t made it out to an official game yet, but I bet these’ll be fantastic for running in.  And they’re light, too, so I won’t overheat in them.
    • Scarf:  this can be used as a belt, or a wrap, or to keep one’s hair back – the uses are endless!  love how versatile this is.
    • Corset:  planning on using one of the corsets I got from Kasi.
    • Shirt: I have a couple options here: a peasant shirt I made myself, or a peasant shirt I got from Kasi, or I could even use a tanktop if I wanted!
    • Kimono top: light, breezy, and setting-appropriate.  I can wear the scarf as a belt over it, or wear it loose over a costume.

So there you go!  For someone who’s never really done a LARP before, once I figured out how to get started, it was really easy to try and find costume pieces that were readily available, so I’ve got something to wear while I try and craft my own stuff from scratch!  Hopefully this will help out other new LARP players as you get geared up for your first game!

The LARPing Nerd

The cast of Kishar Game 43! (I’m the one in grey, to the bottom left of the banner.)

Yes, I finally did it: I went to a LARP.  A real, actual LARP.

And it was FUN.

A little backstory for everyone: when I was a freshman in college, many many years ago, a couple of friends felt it’d be a great idea to start a Vampire: The Masquerade LARP.  They loved role-playing, and they thought it’d be awesome to do some live-action Vampire: The Masquerade stuff.  So,  they herded together a bunch of friends who they thought would have fun in a Vampire LARP, and nudged us in the direction of character creation, and then bam! LARP night at their house!

It didn’t work out all that well.

First off, we didn’t have actual character sheets – we were just told to pick a vampire clan and go with that.  We ended up with a very unbalanced group, given that 3/4ths of the people playing chose to play characters from one clan.  Second off, there was no combat.  Or story. Just a bunch of college kids, sitting around in the living room of a former fraternity house, acting crazy and wearing costumes, drinking wine if you were old enough and pretending it was blood.

I went to maybe two games before I gave up and said “this LARP stuff really isn’t for me.”

But then I met J.  And learned what LARPs are really like if they’re run well.

Combat time! Our brave adventurers came upon a nest of sand dragons.

When I met J last year, he told me about the LARP he ran – Kishar – and said I was welcome to come to a game if I wanted to.  And I ended up waffling about it for a year or so, based on my bad experiences in that Vampire: The Masquerade LARP I went to back in 2000.  I kinda wanted to join up, because as you probably know, I do enjoy any excuse to get into a costume.  And I was always interested in boffer fighting (where weapons are made out of foam and latex), even though I wasn’t ever sure where to get started with that.  And the setting, which draws on the Arabian Nights stories for inspiration, was intriguing.

So I said “heck, why not?  I’ll go to a game, see what it’s about.”  And I did – at the end of March.

I wasn’t feeling super well that weekend, so while new players typically play monsters, I ended up trailing the group while they were out in the woods fighting, and taking pictures.  It was a really good way to get a feel for how combat works, and to listen to the story and see some action as it happened.  While I only knew a handful of people in the group, everyone was welcoming and friendly, and despite feeling pretty cruddy physically, I had a pretty darn good time.

Our brave adventurers examine the loot they got off a group of bandits.

After I absorbed everything going on in Kishar for a weekend, I ended up deciding “yes, this is a thing I want to do” and started crafting a character in earnest.  My character will be Ëlinyr (pronounced ay-lin-ear), a sun elf scholar who studies and uses magic.  And as I started putting together my character, I realized this is the most perfect way to get my crafty nerdiness on.  Not only do I get to make a roleplay character (and therefore indulging in my nerdy side), I also get to put together a costume (which brings in the crafty side of things).  And as I said earlier, you all know how much I love making and wearing costumes.  Most of this past weekend was spent working on Ëlinyr’s costume, to get it ready for the next game.

 

Our brave adventurers killed a baby scorpion monster!

So, I’m really excited about having this new place to get my craftiness and nerdiness on.  As I said to J after the game ended, Kishar feels like Gen Con and summer camp combined, and it’s awesome.  And who knows, maybe I’ll get Ross into it too, and we can run around the forest in costumes together!

The Crafty Nerd Revisits Final Fantasy VII

cnffvii

With all the hype surrounding the remake of Final Fantasy VII floating around the internet lately, and with the lack of classes for the next couple of weeks, I figured now was the best time to get re-acquainted with one of the most applauded and well-loved RPGs around.  (It also didn’t hurt that FFVII was on sale for $3.60 on Amazon/Steam on Black Friday, either…)  For those of you who haven’t ever played the game before, there are some spoilers in here, so be forewarned.

Some backstory…

Now, I’ve got a long history with this game.  A long and ridiculous history.  It goes way back to 1998, after the game first came out – I wanted to play it, really badly, but my mother didn’t think we needed a PlayStation in addition to our slew of Nintendo consoles.  So, I borrowed a friend’s player’s guide and read through it.  I read through the freaking instruction manual for the game a billion times.  I’d listen to the neighbor kid tell me his progress in the game as he worked his way through it, living vicariously through him.  And when I finally made it to college, and got a job, I bought the PC version of Final Fantasy VII.  And man, was it buggy, and playing it on a keyboard was rough, but I loved it.  I soaked up all the fan fiction and fan art I could.  Somewhere in my ancient stash of MP3 backup CDs, there’s a disc full of FFVII music I downloaded from Napster way back in the day.  That game was my life.

After classes ramped up, I ended up putting the game aside – and if I remember right, I ended up loaning it to a friend, never to be seen again.  Fast forward to when I managed to acquire a PS1 of my very own – I bought a used copy, and played it religiously until midway through Disc 2, I think, where my copy had a scratch and simply refused to go any further than a cutscene somewhere in Cosmo Canyon of Red XIII howling at the moon.  Some years later, my friend Patty gave me her copy of FFVII and the player’s guide, and made me very happy.  And I played the heck out of that, from the beginning, because I lost the memory card that my original save game was on.

And then I somehow lost the copy Patty gave me.  I have no idea HOW.  I still have the player’s guide that went with it.  I even have the memory card my save file is on, just in case I actually find the game again.  I’m still miffed about its disappearance. Why couldn’t I lose Final Fantasy VIII?  That game was far more infuriating to play, with its weird junction system.  Anyhow.  Fast forward again, to when Bryan buys a PS3.  I find out I can get FFVII from the PlayStation store, and of course I buy it, and play through the beginning of the game a FOURTH time.  Then I bought a PS Vita, Bryan and I split, and I had to start FFVII again.  A fifth time.  (At least the version I bought from the PS Store worked on both the PS3 and the Vita!)

Then, of course, I sold my PS Vita because I never actually used it for much aside from the occasional “oh maybe I should play Final Fantasy something-or-other”.  So, Black Friday this year rolls around, and I figure, why not?  I’m gonna buy a fifth copy of FFVII on Amazon/Steam.  Because I can, and because I am DETERMINED to beat the game.  Even though I know how it ends, because my friend Tyler spoiled it all for me back in 1998.  So I did, and I even found the dongle that allows you to hook up a PlayStation 1/2 controller to a computer through USB.  Success!

Glad I hung onto that Player's Guide...

Glad I hung onto that Player’s Guide…

Playing the Game

Now that I’ve got the game again, and I’ve made it through roughly 8 hours of the game, I’ve noticed quite a few things about this PC release.  First off, there’s been some tweaking to the character models – the polygons look nice and smooth now.  Which makes for a HUGE contrast when compared to the backgrounds and static objects in the game, which look incredibly pixelated.  My first couple hours in this replay were spent playing in front of a 28 inch monitor hooked up to my Surface, and my first thoughts were “wow, this game has not aged well, graphically.”

Super smooth characters, super pixelly background...

Super smooth characters, super pixelly background at high resolutions…

Another observation I had: I don’t know if the characters always looked like this, or if this is just due to playing an old game on an HD computer monitor, but whoa, do the characters eyes look WEIRD.

The pixelated eyes on the smooth polygon characters is... kinda unsettling.

The pixelated eyes on the smooth polygon characters is… kinda unsettling on an HD monitor.

They’re incredibly pixelated, compared to the typical gameplay character models.  And it’s weird.  Did they always look like that, or is it just emphasized because they smoothed the heck out of the character models?  I have no idea.  I’ll say this for sure – the game looks far better on smaller screens, like the Surface Pro – you don’t notice the super-pixelation or the weirdness with the eyes on the character models all that much.

Awkward shot of everyone's favorite super-villain, Sephiroth!

Awkward shot of everyone’s favorite super-villain, Sephiroth!

The battle character models look a bit better than they used to, which is nice!  The polygon smoothing and extra sprucing up worked out well in this department.  They’re good looking, better than 1997 standards.  I actually kinda like going into battles, especially with newly acquired characters, to see how spiffy their models are looking.

Aww, it's a family portrait... *snerk*

Aww, it’s a family portrait… *snerk*

One thing that hasn’t changed at all are the quality of the cutscenes.  Which were absolutely fantastic for 1997, and are a little grainy now but still hold the storytelling impact they previously did.  I spent last night holding my controller tightly as Cloud talked about his past with Sephiroth, and even after playing through Kalm Town for the third time, I still find the story as immersive and gripping as I did the first time I played it.

One thing I’m not quite too sure about is Square Enix’s implementation of the Character Booster – it’s helpful, yeah, but it’s not quite what I was expecting.  When I read about it, it seemed like it was meant to max out all your character’s stats – and their level, too – to 9999, therefore making it easy to push through the game for the story if that’s all you care about.  What it does in reality is boost the HP/MP of the characters currently in your party to their max levels (around 9999 HP/999 MP, but it’s different for each character), and maxes your gil out to 4999999999 or some other absurdly high amount.  And don’t get me wrong, that’s helpful, but it’s not what I was anticipating – and it means I’m still stuck level grinding so I can actually do damage to enemies.  Plus, I have to remember to go back and tweak the Character Boost stuff every time I get a new party member – I just picked up Red XIII, and he’s only got 450 HP, compared to Barret’s 9900, so back to the Square Enix website I must go to boost my stats…

I’m looking forward to finally beating the game, though.  Sure, I’m only 8 hours in, but I’ll get there eventually.  Especially considering the motivation I’ve got for finishing – having the whole story under my belt before the FFVII Remake comes out.  And who knows, maybe this’ll rekindle my inner gamer.  After all, Final Fantasy VI is being released on Steam this afternoon…

Game Review: Pairs (or: What to do while waiting for GenCon housing access)

Well, I found myself with some unexpected time on my hands today, and I’ve been intending to review this game for a bit, so….

 

Pairs: The Review

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I’ve had this game on a shelf since September, waiting for the chance to get to play it.  I discovered the Kickstarter for Pairs through Patrick Rothfuss’ blog, sometime last spring, and eagerly backed the project and snagged three decks as a result.  (I mean, come on, Pat could put his name on anything and I’d be likely to back it.)  There were many decks available to choose from, and I picked three with artwork from Pat Rothfuss’ Kingkiller Chronicles series, as I do love those books and was curious to see Shane Tyree and Nate Taylor’s artistic interpretation of the characters I’ve enjoyed reading about.  Once the decks finally got delivered, I opened them all up, looked at the beautiful artwork, and then set them in my “let’s play this later” pile on my bookshelf.

There are even more games, but they don't quite fit on the bookshelf...

There are even more games, but they don’t quite fit on the bookshelf…

Fast forward to today – the day housing access opens up on Gen Con’s website!  I eagerly awaited the coming of 12:00 pm, to see how long of a wait I’d have to get to the housing portal…

WHAT

WHAT

So, Ross and I figured this would be a good time to pick up Pairs and play.    Based on what I’d heard about it from the Kickstarter page, and what I’d read in the rules when I’d first opened the games, it seemed pretty simple – points were earned by getting a pair of cards, and the person with the highest score lost.  So, going off of that, we figured we’d shuffle the cards (which turned into an ordeal, due to the fact that neither of us can properly shuffle a deck of cards without turning it into a game of 52 Pick-Up) and start a game!  I read off the rules while Ross and I took turns slowly shuffling the deck – and the rules ended up being a little less straightforward than we initially thought…

It took Ross and I a little while to put the rules in terms we could wrap our brains around...

It took Ross and I a little while to put the rules in terms we could wrap our brains around…

Gameplay, for Ross and I, went as follows: Whoever dealt took five cards from the deck and put them face-down to start the discard deck, as the rules suggested, and then the dealer passed out a card to each of us – whoever had the lowest card went first.  Then, we’d take turns drawing cards, hoping neither of us would end up with a pair – especially a high scoring pair.  (The deck is a pyramid deck – there’s one 1, two 2s, three 3s, and so on, making your chances of getting a high numbered card pretty large.)  When one of us ended up with a pair, that ended the round – we’d set aside a card from that pair to keep score, and the rest went into the discard pile.  We repeated that until one of us hit 31 points, the suggested “losing” score number that the rules gave us.

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A round in progress…

 

It was actually pretty fun – and once we figured out what we were doing, we enjoyed it.  I think we ended up playing three games – I lost twice, Ross lost once.  It didn’t help too much that Ross kept commenting on the artwork on the cards – it hinted at what cards he had, haha.  The artwork for the Commonwealth Deck (the one we played with), done by Shane Tyree, is absolutely gorgeous. While I wish the art focused on specific characters in the Kingkiller Chronicles, the game is mentioned to be played in the universe of the stories – and characters from the story seeing themselves on a card, well, that’d be rather odd.

Steve enjoyed the game, too. He thought it was tasty.

Steve enjoyed the game, too. He thought it was tasty.

Overall, it was a pretty fun game, and a good way to kill time.  I think it might have been even more fun with more people playing, but for Ross and I, it was pretty good too.  I might even bring this along with me if I’m going out to eat with a group of people, as a fun way of keeping everyone entertained while waiting for food.  If you want to learn more, visit the Pairs page on Cheapass Games’ website!

Well, killed some more time...

Well, killed some more time…

And it meant a half-hour’s worth of time not spent looking at the computer, anxiously waiting our turn for housing.  (At the time of this writing, I’ve got fourteen and a half minutes left – I hope hope hope there’s still room in the JW Marriott or even the Hampton Inn…)

Tiny little review of a tiny little game: Love Letter

Last night, I had the opportunity to play a new game – it’s a short and sweet little game called Love Letter.  Michael and I played it while at dinner at the local Chinese buffet place – because why not have a little game with your dinner?

51Z6pBcHybLThe premise of Love Letter is simple – Princess Annette is pretty darn popular, and has quite a few suitors wanting to get a love letter to her.  However… she’s locked herself in a tower, and it’s your job to try and cozy up to the people closest to the princess in hopes of getting your letter to her.

61QKHd7QoBLThere’s a small deck of cards with various people from the castle, with different numbers on each card.  The number indicates how close that person is to the princess.  Each card also has a condition on it – for example, the Priest card makes it so another player has to show you their cards, and the Countess card has to be discarded if she’s caught with the King or the Prince in the same hand (scandalous!) – these conditions can make game play pretty interesting.

At the end of each round, whoever has the highest numbered card in their hand gets their letter to the princess, and they earn a token of her affection (which is a little tiny red cube).  Once a player earns enough tokens, they win the princess’s affection (and therefore the game).  The game can be played with 2-4 people, and the amount of tokens needed to win changes with the amount of people playing.  For two players, you need seven tokens to win.  It’s a pretty quick game to play, especially depending on what cards you end up with.

Michael and I managed to play through an entire game in a half hour – I was wiping the floor with him for a chunk of the game, as I kept getting lucky and getting the princess card (I mean, how much closer can you get to the princess when you’ve got the princess card?) – however, then Michael kept getting cards that made it that even once I’d gotten the princess card I’d have to discard it (and therefore lose the round, because the princess card’s condition? When discarded, you lose the round).  In the end, Michael swooped past me, captured the princess’s affections, and won.  I was so close, too – I was two tokens shy!

So, in short, this is a good little game to play if you’ve got a little bit of time to kill and want a small game to play – the entire game fits into a bag roughly the size of a dice bag, and doesn’t take terribly long to play.  It’s also pretty entertaining, too, and is pretty inexpensive to boot!  You can find it here on Amazon.

So, in short, The Crafty Nerd’s verdict?  Pretty darn awesome, and I suggest you give it a try!