A ramble about ArchRavels

This week was originally going to be a podcast week, but I caught a cold. Recording a podcast with a cold is less than ideal since I sound weird right now and keep having to blow my nose. So! Instead, I’m going to post about one of the things I was going to include in the podcast: ArchRavels! It’s on Kickstarter, and as of right now, there are 34 hours left before the campaign finishes. It’s over 300% funded, and as of the time I’m writing this, it’s about $3000 away from unlocking the last stretch goal.

ArchRavels is a game that I’ve been interested in since I heard about it at Gen Con this summer, back when it was called ArchRavelry. I’m sure you can guess why I’m interested in it: it’s a game about yarn crafting! It’s like it was made for me, someone who enjoys board games and crafts. The game seems pretty straightforward: Compete against other players to see who can craft the most items before the end of the game. Just like in real life, you have to collect patterns and yarn before you can make things – and also just like in real life, some events can happen that’ll make crafting difficult, like the cat.

Tangled Cat card from ArchRavels.

Just like in real life, cats can come in and mess with your yarn, causing you to stop, untangle the cat (or in my case, splice ends together because someone decided yarn makes a good chew toy), and lose a turn while you sort things out.

I backed the game pretty quickly after it came out, and the stretch goals added since then have made me even more excited about the game! There are additional characters you can play as, more patterns to make (including the Sci-Fi, Fantasy, and Wizard packs), and even an upgraded insert for keeping game items organized. The last stretch goal is one I hope happens: they’re going to make a Cat meeple you can put in a player’s yarn bowl when you draw the Tangled Cat card if they hit that last goal.

If you want to learn more about ArchRavels, check out the campaign on Kickstarter or read the rulebook for the game here. Once I get my copy, I’ll be sure to review it for everyone!  (Now, to wait until next August for it to finish production!)

Gen Con 2019: The Haul

One of the big reasons people go to Gen Con is to buy games – lots of them. And this year, I definitely bought some games! Not as many as some folks, but I did bring home a couple new additions to my game collection. Of course, I found some not-quite-game-related goodies too! My Gen Con 2019 haul is a little smaller than it’s been in previous years, but here’s just about all of it!

Photo of my Gen Con 2019 Haul.

Some – but not all! – of the haul.

Want to hear more about what I got? Read on!

Continue reading →

Tiny review: Choose Your Own Adventure: House of Danger

How many of you remember the Choose Your Own Adventure book series? I remember reading through all the Choose Your Own Adventure books that my elementary school library had, multiple times, so I could get to all the endings.  Choose Your Own Adventure books were the best.

Well, did you know that there’s now a Choose Your Own Adventure game?

Well, there is, and I got to play chapter 1 of the game today at work!  (Yes, we got to play games for research purposes, so we can make our own choose-your-own-adventure-esque games – how awesome is that?) And oh, it was lots of fun.  I’m going to buy it for myself so I can introduce friends to it, because I know a lot of people who would really enjoy this game.

In the game, the player (or players – while this game can be played by one person, we played it with twelve today!) takes on the role of a detective who’s been having nightmares about a haunted mansion and its missing owner – so of course you have to go investigate it. Gameplay involves two decks of cards – the story deck, which is composed of cards that tell the story, and the clue deck, which includes tools that help the player out, clues that change the story paths available, and other information the players might find helpful.  The game mechanics also include a danger meter, which determines just how challenging any challenges that come up during the game may be, and the psychic scale, which we didn’t really get to interact with much today.  The game starts by a player reading the beginning story cards for the chapter, and the game progresses by making choices on what to do next, much like your typical Choose Your Own Adventure book.  However, unlike reading the Choose Your Own Adventure books, sometimes challenges appear that force you to go one way or another, depending on if you pass or fail.

The story itself is based on an actual Choose Your Own Adventure book, and that includes all the random dead ends and false starts and, of course, multiple ways your character can die.  We managed to die, what, four times today? We got buried alive twice, got strangled by plants once, and – my group’s favorite – killed by a pack of Dobermans surrounding a chimpanzee playing a violin. I’m not even kidding. (We’ve been making jokes about the violin-playing chimpanzee all day.)

As I said, we only got through the first chapter today, but playing the first chapter was so much fun! Part of that might have been due to playing with a larger group of people, with a chunk of us tending towards the nerdier side of things (there were a number of Doctor Who and Stranger Things references made while we were playing), but I think it’d be fun with almost any group of people. Heck, I can see Ross’s family having fun with this at the next holiday gathering. (Then again, we’re all huge nerds, haha.)

If you have fond memories of the Choose Your Own Adventure books, then you should give this a try!

Choose Your Own Adventure: House of Danger on Amazon (affiliate link)